using System;
using UnityEngine;

[CreateAssetMenu(fileName = "关卡配置Asset",menuName = "创建数据/关卡配置")]
[Data("Assets/Plugins/Editor/demo/数据配置/数据配置/关卡配置.xlsx")]
public class Data关卡配置 : BaseModel<Data关卡配置,Level>
{

}


[Serializable]
public class Level
{
    /// <summary>
    /// 添加字段时需要补充Copy
    /// </summary>
    /// <returns></returns>
    public Level Copy()
    {
        Level r = new Level();
        r.Id = Id;
        r.关卡名字 = 关卡名字;
        return r;
    }

    public int Id;
    public string 关卡名字;
}